8: Games: The Dukes of Hazzard Card Game Review and Rules

Games: The Dukes of Hazzard Card Game Review and Rules

Airing from 1979 to 1985 the Dukes of Hazzard was a pretty popular show for a number of years. As the show aired before I was born, I honestly canât recall having ever seen an episode of the show outside of maybe a few clips/scenes here and there.

Like everything that was popular, Dukes of Hazzard had quite a bit of merchandise made during its run to capitalize on its popularity.

This actually included two different board/card games both released in 1981. There was a more traditional roll and move board game, and the card game which I am looking at today. As I have never seen the show before I normally wouldnât have been interested in the card game, but I was intrigued by the fact that the card game was created by the makers of UNO.

While a lot of people hate UNO, I have always kind of liked it. The Dukes of Hazzard Card Game is a good example of what you get when you slap a popular franchise on a popular game, kind of a mess that doesnât really work.

How to Play The Dukes of Hazzard Card Game

Setup A player is chosen to be the dealer. They will shuffle the cards and deal seven cards face down to each player. The rest of the card form the draw pile. The dealer flips over the top card from the draw pile to create the discard pile. If an action card is flipped over, a special action may be taken. Road Block â The dealer will play first and play will proceed counter-clockwise (right) instead of the normal clockwise direction. Hog Wild â The player to the left of the dealer will draw four cards and will not be able to meld or discard on their first turn.

Hazzard County Clout â The first player can choose to take the card from the discard pile for their draw action. Play will then begin with the player to the left of the dealer (unless an action card changes it).

Playing the Game

Drawing A Card Each player will begin their turn by either taking the top card from the draw or discard pile. You may not take an action card from the discard pile except for a Hazzard County Clout card. A Hazzard County Clout card can only be taken if it wasnât used for its effect.

Creating Melds Players will then have the opportunity to create a meld. There are two types of cards in the game: character cards and action cards. The character cards are divided into two types: âgood guyâ cards and âbad guyâ cards. The âgood guyâ cards consist of Bo, Luke, Uncle Jesse, Daisy, and Cooter (card text in red). The âbad guyâ cards consist of Boss Hogg, Rosco, Cletus, and Flash (card text in black).

Players can create a meld in one of two different ways:

  • You can play three or more cards of the same type to create a meld.
  • You can play three or more different good or bad guy cards together to create a meld. You can either create a âgoodâ or âbadâ meld in this way as you canât mix âgoodâ characters with âbadâ characters.

In addition to creating new melds, you can add cards to melds that you have already created if it continues the meld already created. For example you can only add more of the same character to a meld featuring one character or a new different character to a meld featuring different characters.

The rules do not specify whether you can only make one or multiple melds on your turn.

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